created Unreal VR template project
This commit is contained in:
@@ -0,0 +1,12 @@
|
||||
[/Script/Engine.RendererSettings]
|
||||
; Disabling distance fields avoids requiring a full depth pre-pass, which is slow on standalone XR devices.
|
||||
r.DistanceFields=0
|
||||
|
||||
; This reverts the mobile deferred renderer to single-pass/subpass rendering, which was the default before UE 5.7.
|
||||
; Multi-pass deferred is currently disabled for VR Template due to rendering issues with mobile multi-view.
|
||||
r.Mobile.AllowFramebufferFetch=1
|
||||
|
||||
; PSO precaching is extremely slow on first launch for standlone XR devices.
|
||||
; Projects are recommended to use Bundled PSO Caches to avoid stuttering.
|
||||
; Alternatively, re-enable PSO precaching and conceal it with a loading screen by querying FShaderPipelineCache::NumPrecompilesRemaining().
|
||||
r.PSOPrecaching=0
|
||||
Reference in New Issue
Block a user