12 lines
727 B
INI
12 lines
727 B
INI
[/Script/Engine.RendererSettings]
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; Disabling distance fields avoids requiring a full depth pre-pass, which is slow on standalone XR devices.
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r.DistanceFields=0
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; This reverts the mobile deferred renderer to single-pass/subpass rendering, which was the default before UE 5.7.
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; Multi-pass deferred is currently disabled for VR Template due to rendering issues with mobile multi-view.
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r.Mobile.AllowFramebufferFetch=1
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; PSO precaching is extremely slow on first launch for standlone XR devices.
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; Projects are recommended to use Bundled PSO Caches to avoid stuttering.
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; Alternatively, re-enable PSO precaching and conceal it with a loading screen by querying FShaderPipelineCache::NumPrecompilesRemaining().
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r.PSOPrecaching=0 |