[/Script/Engine.RendererSettings] ; Disabling distance fields avoids requiring a full depth pre-pass, which is slow on standalone XR devices. r.DistanceFields=0 ; This reverts the mobile deferred renderer to single-pass/subpass rendering, which was the default before UE 5.7. ; Multi-pass deferred is currently disabled for VR Template due to rendering issues with mobile multi-view. r.Mobile.AllowFramebufferFetch=1 ; PSO precaching is extremely slow on first launch for standlone XR devices. ; Projects are recommended to use Bundled PSO Caches to avoid stuttering. ; Alternatively, re-enable PSO precaching and conceal it with a loading screen by querying FShaderPipelineCache::NumPrecompilesRemaining(). r.PSOPrecaching=0