created Unreal VR template project
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[/Script/Engine.RendererSettings]
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;These settings are currently required for all visionOS projects.
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vr.InstancedStereo=False
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vr.MobileMultiView=False
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xr.OpenXRAcquireMode=1
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;MSAA ;Note these are the default settings, specified in DefaultEngine.ini and BaseDeviceProfiles.ini
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;r.Mobile.XRMSAAMode=2
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;r.Mobile.AntiAliasing=3
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;r.AntiAliasingMethod=3
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;MSAA END
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;FXAA
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;r.Mobile.XRMSAAMode=0 ; This is overridden in BaseDeviceProfile.ini for VisionPro. It can be changed in VisionOSDeviceProfiles.ini for this project.
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r.Mobile.AntiAliasing=1
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r.AntiAliasingMethod=1
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;FXAA END
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;MIXED IMMERSION Enable these settings for .mixed immesion mode, aka passthrough, AR.
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;Comment them all out and full immesion will be used.
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;Note: You would also probably need to delete the skybox from the level, etc, so that you are not covering up all of the real world.
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r.Mobile.PropagateAlpha=1
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r.PostProcessing.PropagateAlpha=1
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r.AlphaInvertPass=1
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;Note: this could also be done in Editor->ProjectSettings->Platforms->visionOS->Immersive Space->ImmsersiveStyle to 1.
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[/Script/VisionOSRuntimeSettings.VisionOSRuntimeSettings]
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ImmersiveStyle=1
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;MIXED IMMERSION END
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