Files
PythonInUnreal/Plugins/DemoPlugin/Source/DemoPlugin/Private/DemoRenderBridge.cpp
T
2026-10-27 19:57:03 +01:00

52 lines
1.3 KiB
C++
Executable File

#include "DemoRenderBridge.h"
#include "Engine/TextureRenderTarget2D.h"
#include "ImageCore.h"
#include "ImageUtils.h"
bool UDemoRenderBridge::RenderTargetToPng(
UTextureRenderTarget2D* RenderTarget,
TArray<uint8>& OutPngBytes,
FString& OutError)
{
OutPngBytes.Reset();
OutError.Reset();
if (!IsInGameThread())
{
OutError = TEXT("Function must be ran on Game Thread");
return false;
}
if (!IsValid(RenderTarget))
{
OutError = TEXT("Render Target reference is invalid");
return false;
}
// Faktyczne wywolanie API C++ Unreala: odczyt Render Targetu do FImage.
FImage Image;
if (!FImageUtils::GetRenderTargetImage(RenderTarget, Image))
{
OutError = TEXT("Couldnt read Render Target");
return false;
}
// Faktyczne wywolanie API C++ Unreala: kompresja FImage do PNG w pamieci.
TArray64<uint8> Encoded;
if (!FImageUtils::CompressImage(Encoded, TEXT(".png"), Image, 0))
{
OutError = TEXT("Couldnt encode png");
return false;
}
if (Encoded.Num() > MAX_int32)
{
OutError = TEXT("Result too large");
return false;
}
OutPngBytes.Append(Encoded.GetData(), static_cast<int32>(Encoded.Num()));
return true;
}