26 lines
1.2 KiB
Python
26 lines
1.2 KiB
Python
"""Export saved Blender files in a separate process, then import them in UE."""
|
|
from pathlib import Path
|
|
import subprocess
|
|
|
|
from .paths import PROJECT, executable, slug
|
|
|
|
|
|
def export(filename, name="Character", collection="Character", blender=None):
|
|
source = Path(filename).resolve()
|
|
if not source.is_file() or source.suffix.lower() != ".blend":
|
|
raise FileNotFoundError(f"Brak pliku .blend: {source}")
|
|
destination = PROJECT / "build" / slug(name) / (name + ".glb")
|
|
destination.parent.mkdir(parents=True, exist_ok=True)
|
|
command = [executable("blender", blender), "--background", str(source),
|
|
"--python-exit-code", "1", "--python", str(PROJECT / "tools" / "blender_export.py"),
|
|
"--", "--output", str(destination), "--collection", collection]
|
|
result = subprocess.run(command, capture_output=True, text=True, timeout=180)
|
|
if result.returncode or not destination.is_file():
|
|
raise RuntimeError("Eksport Blendera nie powiodl sie:\n" + (result.stdout + result.stderr)[-6000:])
|
|
return destination
|
|
|
|
|
|
def import_character(filename, name="Character", collection="Character", blender=None):
|
|
from .assets import import_model
|
|
return import_model(export(filename, name, collection, blender), name)
|