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PythonInUnreal/archive/legacy_python/terrain_config_variants_demo.json
2026-10-31 17:03:41 +01:00

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{
"terrain": {
"location": [0.0, 0.0, 0.0],
"size_x": 3000.0,
"size_y": 3000.0,
"resolution": 48,
"height_scale": 500.0,
"dest_path": "/Game/ImportedAssets/Terrain",
"asset_name": "SM_TerrainDemo",
"noise": {
"seed": 1000,
"octaves": 5,
"frequency": 0.0006,
"lacunarity": 2.0,
"gain": 0.5
}
},
"scatter_layers": [
{
"name": "Trees",
"meshes": [
"/Game/ImportedAssets/Trees/SM_tree01",
"/Game/ImportedAssets/Trees/SM_tree02",
"/Game/ImportedAssets/Trees/SM_tree03",
"/Game/ImportedAssets/Trees/SM_tree04"
],
"count": 60,
"min_height": -50.0,
"max_height": 300.0,
"max_slope_degrees": 25.0,
"min_scale": 0.85,
"max_scale": 1.3,
"align_to_normal": true,
"min_spacing": 200.0,
"seed": 7
},
{
"name": "Rocks",
"meshes": [
"/Game/ImportedAssets/Rocks/SM_rock1"
],
"count": 30,
"min_height": -100.0,
"max_height": 500.0,
"max_slope_degrees": 45.0,
"min_scale": 0.5,
"max_scale": 2.0,
"align_to_normal": true,
"min_spacing": 150.0,
"seed": 42
}
],
"variants": [0, 1, 2, 3]
}