Files
2026-10-31 17:03:41 +01:00

16 lines
501 B
Python

import unreal
OLD = unreal.load_asset("/Game/ImportedAssets/Trees/SM_tree04.SM_tree04")
NEW = unreal.load_asset("/Game/ImportedAssets/Trees/SM_tree01.SM_tree01")
sub = unreal.get_editor_subsystem(unreal.EditorActorSubsystem)
actors = sub.get_all_level_actors()
old_mesh_count = 0
for actor in actors:
comp = actor.get_component_by_class(unreal.StaticMeshComponent)
if comp and comp.static_mesh == OLD:
old_mesh_count += 1
print(f"Found {old_mesh_count} instances of the old mesh")