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2026-10-31 17:21:00 +01:00

30 lines
1.3 KiB
Python

"""Paths and process helpers shared by UE, Blender launchers and plain Python."""
import os
from pathlib import Path
import re
import shutil
PROJECT = Path(__file__).resolve().parents[3]
GENERATED = "/Game/Workshop/Generated"
def slug(value):
if not re.fullmatch(r"[A-Za-z][A-Za-z0-9_]*", value):
raise ValueError("Nazwa musi zaczynac sie litera i zawierac tylko litery ASCII, cyfry lub _.")
return value
def executable(name, explicit=None):
candidate = explicit or os.environ.get("WORKSHOP_" + name.upper()) or shutil.which(name)
if not candidate and name == "blender" and os.name == "nt":
# Standard Windows installs do not necessarily add Blender to PATH.
root = Path(os.environ.get("PROGRAMFILES", r"C:\Program Files")) / "Blender Foundation"
installed = [path for path in root.glob("Blender */blender.exe") if path.is_file()]
if installed:
candidate = max(installed, key=lambda path: tuple(int(part) for part in re.findall(r"\d+", path.parent.name)))
if candidate and Path(candidate).is_file():
return str(Path(candidate).resolve())
raise FileNotFoundError(
f"Nie znaleziono {name}. Dodaj program do PATH lub ustaw WORKSHOP_{name.upper()} "
"na pelna sciezke do pliku wykonywalnego.")