"""FFmpeg encoding; this module also works outside Unreal.""" from pathlib import Path import subprocess from .paths import executable def encode(frames, fps, output=None, ffmpeg=None, expected_frames=None): frames = Path(frames).resolve() if fps <= 0: raise ValueError("FPS musi byc dodatni.") images = sorted(frames.glob("frame_*.png")) count = len(images) if not count or any(p.name != f"frame_{i:04d}.png" for i, p in enumerate(images)): raise RuntimeError(f"Brak kompletnej numeracji frame_0000.png, frame_0001.png... w {frames}") if expected_frames is not None and count != expected_frames: raise RuntimeError(f"Render zapisal {count} klatek zamiast {expected_frames}.") output = Path(output) if output else frames.parent / "film.mp4" output.parent.mkdir(parents=True, exist_ok=True) command = [executable("ffmpeg", ffmpeg), "-hide_banner", "-loglevel", "error", "-y", "-framerate", str(fps), "-start_number", "0", "-i", str(frames / "frame_%04d.png"), "-frames:v", str(count), "-c:v", "libx264", "-crf", "20", "-pix_fmt", "yuv420p", "-vf", "pad=ceil(iw/2)*2:ceil(ih/2)*2", "-movflags", "+faststart", str(output)] result = subprocess.run(command, capture_output=True, text=True) if result.returncode: raise RuntimeError("FFmpeg: " + result.stderr[-4000:]) return output.resolve()