"""Reverse a walking clip and replace baked travel with an explicit retreat.""" import math from ue_workshop import Scene, Sequence from ue_workshop.animations import CreatureAnimations as C from ue_workshop.characters import CREATURE_MODEL scene = Scene("ReverseWalkingSmoke") creature = scene.skeletal_model(CREATURE_MODEL, name="Creature", height=300, location=(0, -850, 0)) shot = Sequence(scene, fps=30, frames=180) shot.animation(creature, C.MUTANT_RUN, start=0, end=60, keep_end_position=True) shot.animation(creature, C.MUTANT_SWIPING, start=20) walk = shot.animation(creature, C.MUTANT_WALKING, start=80, end=120, keep_end_position=True, reverse=True) assert walk.get_editor_property("params").get_editor_property("reverse") before = shot.position(creature, 80) natural_end = shot.position(creature, 120) assert natural_end[1] < before[1] - 10, (before, natural_end) # A later authored key should retain its relative movement after replacement. shot.transform_key(creature, 150, location=(natural_end[0], natural_end[1] + 30, natural_end[2])) target = shot.move(creature, start=80, end=120, offset=(0, -200, 0)) assert math.dist(shot.position(creature, 80), before) < 0.001 assert math.dist(shot.position(creature, 120), target) < 0.001 assert abs(target[1] - before[1] + 200) < 0.001 middle = shot.position(creature, 100) assert target[1] < middle[1] < before[1], middle assert abs(shot.position(creature, 150)[1] - target[1] - 30) < 0.001 channels = shot._transforms[creature.get_path_name()] assert all(not 80 < key.get_time().frame_number.value < 120 for key in channels[1].get_keys()) shot.save(open_editor=False)