// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class ExampleProjectEditorTarget : TargetRules { public ExampleProjectEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V7; ExtraModuleNames.AddRange( new string[] { "ExampleProject" } ); } }