"""Generate the floor texture and music used by exercises/basics.py (no licensed sources).""" import array import binascii import math from pathlib import Path import random import struct import wave import zlib ROOT = Path(__file__).resolve().parents[1] def save_png(path, size, pixels): def chunk(kind, data): return struct.pack(">I", len(data)) + kind + data + struct.pack(">I", binascii.crc32(kind + data) & 0xffffffff) path.parent.mkdir(parents=True, exist_ok=True) path.write_bytes(b"\x89PNG\r\n\x1a\n" + chunk(b"IHDR", struct.pack(">IIBBBBB", size, size, 8, 2, 0, 0, 0)) + chunk(b"IDAT", zlib.compress(pixels, 9)) + chunk(b"IEND", b"")) def floor_tiles(path, size=512, tiles=4, grout=5): """Slate tiles that repeat seamlessly: 4x4 in one texture, each with its own shade.""" rng = random.Random(7) step = size // tiles shades = [[rng.uniform(0.75, 1.15) for _ in range(tiles)] for _ in range(tiles)] pixels = bytearray() for y in range(size): pixels.append(0) for x in range(size): if x % step < grout or y % step < grout: pixels += bytes((24, 24, 26)) else: shade = shades[y // step][x // step] * rng.uniform(0.94, 1.06) pixels += bytes(min(255, int(value * shade)) for value in (92, 100, 112)) save_png(path, size, bytes(pixels)) def music(path, seconds=8.0, rate=44100): """Minor-key pad, bass and arpeggio: two bars at 120 BPM, fading out at the end.""" chords = [(220.00, 261.63, 329.63), (174.61, 220.00, 261.63), (261.63, 329.63, 392.00), (196.00, 246.94, 293.66)] beat = 0.5 samples = array.array("h") for index in range(int(seconds * rate)): time = index / rate chord = chords[int(time / (beat * 4)) % len(chords)] pad = sum(math.sin(2 * math.pi * frequency * time) for frequency in chord) / 3 bass = math.sin(2 * math.pi * chord[0] / 2 * time) step = int(time / (beat / 2)) note = chord[step % 3] * 2 arpeggio = math.sin(2 * math.pi * note * time) * math.exp(-6 * (time - step * beat / 2)) kick_time = time % beat if int(time / beat) % 2 == 0 else 1.0 kick = math.sin(2 * math.pi * 60 * kick_time) * math.exp(-18 * kick_time) fade = min(1.0, time / 0.3, (seconds - time) / 1.0) value = 0.28 * pad + 0.22 * bass + 0.2 * arpeggio + 0.3 * kick samples.append(int(32767 * 0.8 * fade * max(-1.0, min(1.0, value)))) path.parent.mkdir(parents=True, exist_ok=True) with wave.open(str(path), "wb") as target: target.setnchannels(1) target.setsampwidth(2) target.setframerate(rate) target.writeframes(samples.tobytes()) if __name__ == "__main__": floor_tiles(ROOT / "source_assets/textures/floor_tiles.png") music(ROOT / "source_assets/audio/basics_music.wav")