"""Uruchom plik w UE: File > Execute Python Script. Zmieniaj i uruchamiaj ponownie.""" import importlib import sys # Ponowny import bibliotek (ue cachuje zaimportowaną biblioteke i jeśli nie bedzie # jawnego reloadu/restartu edytora to będzie wykonywał stary kod) if "ue_workshop" in sys.modules: _render_module = sys.modules.get("ue_workshop.render") if _render_module is not None and _render_module.is_rendering(): raise RuntimeError("Poczekaj na zakonczenie renderu przed przeladowaniem biblioteki.") # Najpierw zaleznosci, potem moduly, ktore z nich korzystaja. for _name in ("paths", "animation_clip", "animation_catalog", "animations", "progress", "video", "materials", "camera", "lighting", "assets", "_gltf", "blender", "characters", "skeletal", "root_motion", "scene", "sequence", "render"): _module = sys.modules.get("ue_workshop." + _name) if _module is not None: importlib.reload(_module) importlib.reload(sys.modules["ue_workshop"]) from ue_workshop import Scene, Sequence, Renderer, camera, lighting, materials from ue_workshop.paths import PROJECT from ue_workshop.characters import FIGHTER_MODEL, CREATURE_MODEL from ue_workshop.animations import FighterAnimations, CreatureAnimations # 1. MODEL I SCENA. Jednostki: centymetry. Os Z wskazuje gore. scene = Scene("MyShot") floor = materials.color("Floor", rgb=(0.07, 0.08, 0.11)) character_fighter = scene.skeletal_model(FIGHTER_MODEL, name="Fighter", height=200, location=(30, -40, 0.16), rotation=(0,0,180)) character_creature = scene.skeletal_model(CREATURE_MODEL, name="Creature", height=300, location=(0,-850,0)) scene.primitive("Cube", name="Floor", location=(0, 0, -10), scale=(20, 20, 0.2), material=floor) lights = [ lighting.area(scene, "Key", (200, -500, 350), color=(1.0, 0.75, 0.5)), lighting.area(scene, "Fill", (100, 300, 250), intensity=7000, color=(0.3, 0.6, 1.0)), lighting.area(scene, "Rim", (-200, 0, 300), intensity=15000) ] cam = camera.create(scene, location=(200, -300, 200), target=(0, 0, 100), fov=90) # 2. ANIMACJA. 120 klatek przy 24 FPS = 5 sekund. Ostatnia klatka ma numer 119. shot = Sequence(scene, fps=30, frames=260) # Fighter shot.animation(character_fighter, FighterAnimations.DRAW_A_GREAT_SWORD_2, start=0) shot.animation(character_fighter, FighterAnimations.GREAT_SWORD_IDLE, start=22, end=55) shot.animation(character_fighter, FighterAnimations.GREAT_SWORD_BLOCKING, start=48) shot.animation(character_fighter, FighterAnimations.GREAT_SWORD_BLOCKING_2, start=61) shot.animation(character_fighter, FighterAnimations.GREAT_SWORD_SLASH, start=80) shot.animation(character_fighter, FighterAnimations.GREAT_SWORD_JUMP_ATTACK, start=117, keep_end_position=True) shot.animation(character_fighter, FighterAnimations.GREAT_SWORD_STRAFE, start=180, keep_end_position=True) shot.animation(character_fighter, FighterAnimations.GREAT_SWORD_RUN_2, start=207, end=259, keep_end_position=True) shot.transform_key(character_fighter,58, location=(30, -40, 0.16), interpolation="auto") shot.transform_key(character_fighter,64, location=(30, 20, 0.16), interpolation="auto") shot.move(character_fighter, start=134, end=146, offset=(0, -170, 0), interpolation="auto") # Creature shot.animation(character_creature, CreatureAnimations.MUTANT_RUN, start=0, end=60, keep_end_position=True) shot.animation(character_creature, CreatureAnimations.MUTANT_SWIPING, start=20) shot.animation(character_creature, CreatureAnimations.MUTANT_WALKING, start=95, end=160, keep_end_position=True, reverse=True) shot.animation(character_creature, CreatureAnimations.MUTANT_DYING, start=130, end=259, keep_end_pose=True) # Camera shot.camera(cam) r = cam.get_actor_rotation() shot.transform_key(cam, 0, rotation=(r.roll, r.pitch, r.yaw)) shot.transform_key(cam, 10, location=(200, -300, 200), interpolation="auto") shot.transform_key(cam, 75, location=(450, -550, 300), rotation=(0, -15, 150), interpolation="auto") shot.save() # 3. WYNIK. Najpierw obejrzyj animacje w Sequencerze, potem zmien RENDER na True. RENDER = False renderer = Renderer(width=1920, height=1080, samples=4, warmup=32, mp4=True) # Mozesz tez zaczac od presetu i nadpisac wybrane wartosci: # renderer = Renderer.from_preset("final", width=1920, height=1080) if RENDER: renderer.render(shot) # Szybki podglad zamiast filmu: renderer.render(shot, single_frame=24)