"""Najpierw wygeneruj source_assets/character/character.blend; instrukcja w README.""" from ue_workshop import Scene, Sequence, Renderer, blender, camera, lighting, materials from ue_workshop.paths import PROJECT mesh = blender.import_character(PROJECT / "source_assets/character/character.blend") scene = Scene("BlenderShot") character = scene.mesh(mesh, name="Character") floor = materials.color("Floor", rgb=(0.07, 0.08, 0.11)) scene.primitive("Cube", name="Floor", location=(0, 0, -10), scale=(20, 20, 0.2), material=floor) lighting.studio(scene) cam = camera.create(scene) shot = Sequence(scene, frames=48) shot.camera(cam) shot.transform_key(character, 0, rotation=(0, 0, 0)) shot.transform_key(character, 47, rotation=(0, 0, 360)) shot.save() renderer = Renderer(width=640, height=360, samples=1, warmup=8) renderer.render(shot)