workshop rework

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Vysyr committed 2026-10-31 17:03:41 +01:00
1 parent a3a80dfa16
commit fb39e290c0
115 files changed
+1865 -497

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"""Wariant: nieruchoma postac i animowana kamera."""
from ue_workshop import Scene, Sequence, camera, lighting, materials
scene = Scene("CameraShot")
scene.character(material=materials.color("Orange", (0.8, 0.16, 0.03)))
scene.primitive("Cube", name="Floor", location=(0, 0, -10), scale=(20, 20, 0.2))
lighting.studio(scene)
cam = camera.create(scene, location=(450, -550, 300))
shot = Sequence(scene)
shot.camera(cam)
shot.transform_key(cam, 0, location=(450, -550, 300), interpolation="auto")
shot.transform_key(cam, 47, location=(280, -340, 230), interpolation="auto")
shot.save()
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"""Najpierw wygeneruj source_assets/character/character.blend; instrukcja w README."""
from ue_workshop import Scene, Sequence, Renderer, blender, camera, lighting, materials
from ue_workshop.paths import PROJECT
mesh = blender.import_character(PROJECT / "source_assets/character/character.blend")
scene = Scene("BlenderShot")
character = scene.mesh(mesh, name="Character")
floor = materials.color("Floor", rgb=(0.07, 0.08, 0.11))
scene.primitive("Cube", name="Floor", location=(0, 0, -10), scale=(20, 20, 0.2), material=floor)
lighting.studio(scene)
cam = camera.create(scene)
shot = Sequence(scene, frames=48)
shot.camera(cam)
shot.transform_key(character, 0, rotation=(0, 0, 0))
shot.transform_key(character, 47, rotation=(0, 0, 360))
shot.save()
renderer = Renderer(width=640, height=360, samples=1, warmup=8)
renderer.render(shot)