a lot of stuff
This commit is contained in:
1 parent
86f54deb01
commit
a3a80dfa16
35 files changed
+407
No files matched your search
Executable
+15
@@ -0,0 +1,15 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class ExampleProjectTarget : TargetRules
|
||||
{
|
||||
public ExampleProjectTarget(TargetInfo Target) : base(Target)
|
||||
{
|
||||
Type = TargetType.Game;
|
||||
DefaultBuildSettings = BuildSettingsVersion.V7;
|
||||
|
||||
ExtraModuleNames.AddRange( new string[] { "ExampleProject" } );
|
||||
}
|
||||
}
|
||||
+23
@@ -0,0 +1,23 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class ExampleProject : ModuleRules
|
||||
{
|
||||
public ExampleProject(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { });
|
||||
|
||||
// Uncomment if you are using Slate UI
|
||||
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
||||
|
||||
// Uncomment if you are using online features
|
||||
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
|
||||
|
||||
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
|
||||
}
|
||||
}
|
||||
Executable
+6
@@ -0,0 +1,6 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#include "ExampleProject.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, ExampleProject, "ExampleProject" );
|
||||
Executable
+6
@@ -0,0 +1,6 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
Executable
+12
@@ -0,0 +1,12 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "dummy.h"
|
||||
|
||||
dummy::dummy()
|
||||
{
|
||||
}
|
||||
|
||||
dummy::~dummy()
|
||||
{
|
||||
}
|
||||
Executable
+15
@@ -0,0 +1,15 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
class EXAMPLEPROJECT_API dummy
|
||||
{
|
||||
public:
|
||||
dummy();
|
||||
~dummy();
|
||||
};
|
||||
Executable
+15
@@ -0,0 +1,15 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class ExampleProjectEditorTarget : TargetRules
|
||||
{
|
||||
public ExampleProjectEditorTarget(TargetInfo Target) : base(Target)
|
||||
{
|
||||
Type = TargetType.Editor;
|
||||
DefaultBuildSettings = BuildSettingsVersion.V7;
|
||||
|
||||
ExtraModuleNames.AddRange( new string[] { "ExampleProject" } );
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user