a lot of stuff

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Vysyr committed 2026-10-27 19:57:03 +01:00
1 parent 86f54deb01
commit a3a80dfa16
35 files changed
+407

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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class ExampleProjectTarget : TargetRules
{
public ExampleProjectTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V7;
ExtraModuleNames.AddRange( new string[] { "ExampleProject" } );
}
}
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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class ExampleProject : ModuleRules
{
public ExampleProject(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}
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// Fill out your copyright notice in the Description page of Project Settings.
#include "ExampleProject.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, ExampleProject, "ExampleProject" );
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "dummy.h"
dummy::dummy()
{
}
dummy::~dummy()
{
}
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
/**
*
*/
class EXAMPLEPROJECT_API dummy
{
public:
dummy();
~dummy();
};
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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class ExampleProjectEditorTarget : TargetRules
{
public ExampleProjectEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V7;
ExtraModuleNames.AddRange( new string[] { "ExampleProject" } );
}
}