blender customization
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@@ -66,7 +66,7 @@ def main(argv=None):
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command = [editor, str(ROOT / "ExampleProject.uproject"),
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"-ExecutePythonScript=" + (ROOT / "tools/ue_bootstrap.py").as_posix(),
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"-RenderOffscreen", "-unattended", "-nosplash", "-nosound", "-stdout",
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"-FullStdOutLogOutput", "-NoLoadingScreen"]
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"-FullStdOutLogOutput", "-NoLoadingScreen", "-nocef"]
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if args.verbose:
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# UE writes its own log when console output is streamed directly.
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command.append("-abslog=" + log_path.as_posix())
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@@ -0,0 +1,31 @@
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"""Check local FBX characters, automatic fitting, stable pivots and MRQ."""
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import unreal
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from ue_workshop import Scene, Sequence, Renderer, camera, lighting
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from ue_workshop.paths import PROJECT
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scene = Scene("ImportedModelsSmoke")
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characters = []
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for name, file in (("RobotSmoke", "DemoAssets/RobotPolice/RobotPolice.fbx"),
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("PilotSmoke", "DemoAssets/pilot/pilot.fbx")):
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root = scene.model(PROJECT / file, name=name, height=200)
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child = root.get_attached_actors()[0]
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origin, extent = child.get_actor_bounds(False)
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assert abs(2 * extent.z - 200) < 0.1, (name, origin, extent)
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assert abs(origin.z - extent.z) < 0.1, (name, origin, extent)
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assert abs(origin.x) < 0.1 and abs(origin.y) < 0.1
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mesh = child.static_mesh_component.static_mesh
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assert len(mesh.static_materials) > 0
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assert all(slot.material_interface for slot in mesh.static_materials)
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assert all(slot.material_interface.get_name() == "M_" + name + "Imported" for slot in mesh.static_materials)
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characters.append(root)
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characters[1].set_actor_location(unreal.Vector(0, 160, 0), False, False)
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scene.primitive("Cube", name="Floor", location=(0, 0, -10), scale=(20, 20, 0.2))
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lighting.studio(scene)
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cam = camera.create(scene, location=(600, -850, 400), target=(0, 70, 100))
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shot = Sequence(scene, frames=2)
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shot.camera(cam)
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for character in characters:
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shot.transform_key(character, 0, rotation=(0, 0, 0))
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shot.transform_key(character, 1, rotation=(0, 0, 45))
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Renderer(width=640, height=360, samples=2, warmup=8).render(shot)
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