advanced example
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@@ -22,6 +22,10 @@ assert len(second["shot"].asset.get_bindings()) == 2
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assert len(second["shot"].asset.find_tracks_by_type(unreal.MovieSceneCameraCutTrack)) == 1
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short = Sequence(second["scene"], "Smoke", fps=24, frames=2)
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short.camera(second["cam"])
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if second["character"].get_path_name() in second["scene"]._skeletal_models:
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clip = second["ANIMATION"] if second["MODEL"] in ("fighter", "creature") else (
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"custom" if second["ANIMATION_FILE"] else None)
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short.animation(second["character"], clip)
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short.transform_key(second["character"], 0, rotation=(0, 0, 0))
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short.transform_key(second["character"], 1, rotation=(0, 0, 30))
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render.start(short, mp4=True)
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