advanced example
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"""Validate clip scheduling without an Unreal installation."""
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import importlib.util
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from pathlib import Path
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import sys
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from types import SimpleNamespace
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import unittest
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from unittest.mock import MagicMock, patch
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sys.path.insert(0, str(Path(__file__).resolve().parents[1] / "Content/Python"))
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class Clip:
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def __init__(self, skeleton):
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self.skeleton = skeleton
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def get_editor_property(self, name):
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assert name == "skeleton"
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return self.skeleton
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class AnimationTests(unittest.TestCase):
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def setUp(self):
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unreal = MagicMock()
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unreal.AnimSequence = Clip
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unreal.FrameNumber.side_effect = lambda frame: frame
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path = Path(__file__).resolve().parents[1] / "Content/Python/ue_workshop/sequence.py"
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spec = importlib.util.spec_from_file_location("ue_workshop._sequence_test", path)
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module = importlib.util.module_from_spec(spec)
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with patch.dict(sys.modules, {"unreal": unreal}):
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spec.loader.exec_module(module)
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self.unreal = unreal
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self.shot = module.Sequence.__new__(module.Sequence)
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self.shot.frames = 120
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self.shot.fps = 24
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self.shot.asset = MagicMock()
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self.shot.asset.get_tick_resolution.return_value = SimpleNamespace(numerator=24000, denominator=1)
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self.shot._animations = {}
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self.shot.bind = MagicMock()
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self.actor = MagicMock()
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self.actor.get_path_name.return_value = "Parent"
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self.child = MagicMock()
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self.child.get_path_name.return_value = "SkeletalChild"
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self.skeleton = object()
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self.clip = Clip(self.skeleton)
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self.imported = SimpleNamespace(mesh=MagicMock(), animations={"walk": self.clip})
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self.imported.mesh.get_editor_property.return_value = self.skeleton
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self.shot.scene = SimpleNamespace(_skeletal_models={"Parent": (self.child, self.imported)})
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def test_adjacent_clips_share_child_track_and_set_speed(self):
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self.shot.animation(self.actor, "walk", start=0, end=48)
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self.shot.animation(self.actor, "walk", start=48, end=120, speed=0.8)
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self.shot.bind.assert_called_once_with(self.child)
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track = self.shot.bind.return_value.add_track.return_value
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self.assertEqual(track.add_section.call_count, 2)
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track.add_section.return_value.set_range.assert_called_with(48, 120)
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self.unreal.MovieSceneTimeWarpVariant.return_value.set_fixed_play_rate.assert_called_with(0.8)
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def test_nested_clip_is_rejected_without_creating_section(self):
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self.shot.animation(self.actor, "walk", start=0, end=48)
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with self.assertRaises(ValueError):
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self.shot.animation(self.actor, "walk", start=12, end=36)
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self.assertEqual(self.shot.bind.return_value.add_track.return_value.add_section.call_count, 1)
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def test_invalid_ranges_and_speeds_do_not_create_track(self):
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for options in ({"start": -1}, {"end": 121}, {"start": 48, "end": 48},
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{"start": True}, {"speed": 0}, {"speed": float("nan")},
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{"speed": float("inf")}):
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with self.subTest(options=options), self.assertRaises(ValueError):
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self.shot.animation(self.actor, "walk", **options)
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self.shot.bind.assert_not_called()
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def test_crossfade_sets_complementary_weight_curves(self):
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track = self.shot.bind.return_value.add_track.return_value
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first, second = MagicMock(), MagicMock()
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track.add_section.side_effect = [first, second]
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self.shot.animation(self.actor, "walk", start=0, end=60)
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self.shot.animation(self.actor, "walk", start=48, end=120)
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outgoing = first.get_all_channels.return_value[0].add_key
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incoming = second.get_all_channels.return_value[0].add_key
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outgoing.assert_any_call(48, 1.0, interpolation=self.unreal.MovieSceneKeyInterpolation.LINEAR)
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outgoing.assert_any_call(60, 0.0, interpolation=self.unreal.MovieSceneKeyInterpolation.LINEAR)
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incoming.assert_any_call(48, 0.0, interpolation=self.unreal.MovieSceneKeyInterpolation.LINEAR)
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incoming.assert_any_call(60, 1.0, interpolation=self.unreal.MovieSceneKeyInterpolation.LINEAR)
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self.shot.bind.assert_called_once_with(self.child)
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def test_ambiguous_overlaps_are_rejected_before_creating_section(self):
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self.shot.animation(self.actor, start=0, end=60)
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for start, end in ((0, 60), (0, 120), (12, 36), (30, 60)):
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with self.subTest(start=start, end=end), self.assertRaises(ValueError):
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self.shot.animation(self.actor, start=start, end=end)
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self.assertEqual(self.shot.bind.return_value.add_track.return_value.add_section.call_count, 1)
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def test_three_clip_chain_preserves_middle_fade_in_and_adds_fade_out(self):
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track = self.shot.bind.return_value.add_track.return_value
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first, middle, last = MagicMock(), MagicMock(), MagicMock()
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track.add_section.side_effect = [first, middle, last]
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self.shot.animation(self.actor, start=0, end=48)
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self.shot.animation(self.actor, start=36, end=84)
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self.shot.animation(self.actor, start=72, end=120)
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weight = middle.get_all_channels.return_value[0].add_key
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weight.assert_any_call(36, 0.0, interpolation=self.unreal.MovieSceneKeyInterpolation.LINEAR)
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weight.assert_any_call(48, 1.0, interpolation=self.unreal.MovieSceneKeyInterpolation.LINEAR)
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weight.assert_any_call(72, 1.0, interpolation=self.unreal.MovieSceneKeyInterpolation.LINEAR)
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weight.assert_any_call(84, 0.0, interpolation=self.unreal.MovieSceneKeyInterpolation.LINEAR)
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def test_triple_overlap_is_rejected(self):
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self.shot.animation(self.actor, start=0, end=60)
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self.shot.animation(self.actor, start=48, end=100)
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with self.assertRaises(ValueError):
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self.shot.animation(self.actor, start=54, end=120)
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def test_single_frame_overlap_automatically_blends(self):
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self.shot.animation(self.actor, start=0, end=60)
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self.shot.animation(self.actor, start=59, end=120)
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self.assertEqual(self.shot._animations["SkeletalChild"][1][4], 1)
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def test_adjacent_clips_do_not_fade(self):
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self.shot.animation(self.actor, start=0, end=60)
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self.shot.animation(self.actor, start=60, end=120)
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weight = self.shot.bind.return_value.add_track.return_value.add_section.return_value.get_all_channels.return_value[0]
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weight.add_key.assert_not_called()
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def test_out_of_order_overlap_is_rejected(self):
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self.shot.animation(self.actor, start=30, end=90)
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with self.assertRaises(ValueError):
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self.shot.animation(self.actor, start=0, end=60)
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def test_unknown_clip_and_foreign_skeleton_are_rejected(self):
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with self.assertRaises(ValueError):
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self.shot.animation(self.actor, "missing")
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with self.assertRaises(ValueError):
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self.shot.animation(self.actor, Clip(object()))
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self.shot.bind.assert_not_called()
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def test_default_requires_exactly_one_clip(self):
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self.shot.animation(self.actor)
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self.imported.animations["idle"] = Clip(self.skeleton)
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with self.assertRaises(ValueError):
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self.shot.animation(self.actor)
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def test_static_actor_cannot_receive_skeletal_animation(self):
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self.shot.scene._skeletal_models.clear()
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with self.assertRaises(ValueError):
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self.shot.animation(self.actor, "walk")
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self.shot.bind.assert_not_called()
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