sync
This commit is contained in:
1 parent
661d00f73d
commit
6804ebb106
2 files changed
+14
-4
No files matched your search
@@ -63,16 +63,21 @@ def import_fbx(filename, name, dest_path):
|
||||
|
||||
|
||||
def assign_material(skeletal_mesh, material):
|
||||
existing_slots = skeletal_mesh.get_editor_property("materials")
|
||||
new_slots = []
|
||||
for slot in skeletal_mesh.get_editor_property("materials"):
|
||||
for slot in existing_slots:
|
||||
new_slot = unreal.SkeletalMaterial()
|
||||
new_slot.set_editor_property("material_interface", material)
|
||||
new_slot.set_editor_property("material_slot_name", slot.get_editor_property("material_slot_name"))
|
||||
new_slot.set_editor_property("uv_channel_data", slot.get_editor_property("uv_channel_data"))
|
||||
new_slots.append(new_slot)
|
||||
skeletal_mesh.set_editor_property("materials", new_slots)
|
||||
if not new_slots:
|
||||
# FBX had no material assigned to the mesh, so no slot was created on import.
|
||||
fallback = unreal.SkeletalMaterial()
|
||||
fallback.set_editor_property("material_interface", material)
|
||||
fallback.set_editor_property("material_slot_name", "Material")
|
||||
new_slots.append(fallback)
|
||||
skeletal_mesh.modify()
|
||||
skeletal_mesh.post_edit_change()
|
||||
skeletal_mesh.set_editor_property("materials", new_slots)
|
||||
unreal.EditorAssetLibrary.save_asset(skeletal_mesh.get_path_name())
|
||||
|
||||
|
||||
@@ -107,12 +112,17 @@ for asset_folder in os.listdir(DEMO_ROOT):
|
||||
unreal.MaterialInstanceConstantFactoryNew())
|
||||
mel.set_material_instance_parent(mi, master)
|
||||
|
||||
textures = {}
|
||||
for suffix, (param, _, _) in PARAMS.items():
|
||||
if suffix not in files:
|
||||
continue
|
||||
texture = import_task(os.path.join(src_dir, files[suffix]), f"T_{base_name}{suffix}", dest_path)
|
||||
textures[suffix] = texture
|
||||
mel.set_material_instance_texture_parameter_value(mi, param, texture)
|
||||
|
||||
if "_E" not in files and "_BC" in textures:
|
||||
mel.set_material_instance_texture_parameter_value(mi, "Emissive", textures["_BC"])
|
||||
|
||||
unreal.EditorAssetLibrary.save_asset(mi.get_path_name())
|
||||
assign_material(mesh, mi)
|
||||
asset_count += 1
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 216 KiB |
Reference in new issue
Block a user