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{
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"_comment": "Presentation demo: run with TERRAIN_CONFIG env var pointed at this file. One 'variants' list turns this single config into 4 independent, deterministic worlds laid out side by side in one run - no hand re-authoring or re-painting per tile.",
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"terrain": {
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"location": [0.0, 0.0, 0.0],
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"size_x": 3000.0,
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"size_y": 3000.0,
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"resolution": 48,
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"height_scale": 500.0,
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"dest_path": "/Game/ImportedAssets/Terrain",
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"asset_name": "SM_TerrainDemo",
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"noise": {
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"seed": 1000,
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"octaves": 5,
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"frequency": 0.0006,
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"lacunarity": 2.0,
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"gain": 0.5
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}
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},
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"scatter_layers": [
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{
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"name": "Trees",
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"meshes": [
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"/Game/ImportedAssets/Trees/SM_tree01",
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"/Game/ImportedAssets/Trees/SM_tree02",
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"/Game/ImportedAssets/Trees/SM_tree03",
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"/Game/ImportedAssets/Trees/SM_tree04"
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],
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"count": 60,
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"min_height": -50.0,
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"max_height": 300.0,
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"max_slope_degrees": 25.0,
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"min_scale": 0.85,
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"max_scale": 1.3,
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"align_to_normal": true,
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"min_spacing": 200.0,
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"seed": 7
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},
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{
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"name": "Rocks",
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"meshes": [
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"/Game/ImportedAssets/Rocks/SM_rock1",
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"/Game/ImportedAssets/Rocks/SM_rock2",
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"/Game/ImportedAssets/Rocks/SM_rock3"
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],
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"count": 30,
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"min_height": -100.0,
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"max_height": 500.0,
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"max_slope_degrees": 45.0,
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"min_scale": 0.5,
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"max_scale": 2.0,
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"align_to_normal": true,
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"min_spacing": 150.0,
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"seed": 42
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}
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],
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"variants": [0, 1, 2, 3]
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}
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